Six Shores

Build. Trade. Conquer.

A strategy board game on a living 3D island. Roll for resources, trade with your rivals, and build your way to 10 points.

Play in your browser iPhone, iPad and Android apps coming soon
The Six Shores island: hex lands with number tokens, harbours, roads and villages in four player colours.
  • 2–4players
  • 19land tiles
  • Online or offlinefriends or bots
  • Freeno ads, no accounts

The island

Five lands, five resources

Every game is played on an island of hex tiles. Each land produces one resource. Settle where the lands you need meet, and the island pays you every time their number is rolled.

  • ForestTimber
  • HillsClay
  • PastureFleece
  • FieldsGrain
  • MountainsOre
  • DunesNothing. The Bandit starts here.

Read the numbers

Each land carries a number from 2 to 12. The dots under it show how many of the 36 ways two dice can land make that total. The red 6 and 8 come up most often, so those lands pay out most often. Every land pays the same amount when its number comes up.

  • 2
  • 4
  • 6
  • 8
  • 10
  • 12

More dots, more often. There is no 7 on the island.

Your turn

Roll, collect, trade, build

  1. Roll

    Two dice pick a number. Every land showing it produces.

  2. Collect

    Each Village beside a producing land takes 1 card, each Town takes 2. Everyone collects, not only the roller.

  3. Trade

    Offer any swap to the other players, or trade with the Reserve at 4 for 1. A harbour cuts that to 3 for 1, or 2 for 1 in its own resource.

  4. Build

    Spend cards on Roads, Villages, Towns and Charter cards, then pass the dice.

Rolled a 7? Nobody collects. Anyone holding more than 7 cards gives back half. The roller moves the Bandit onto any other land, which stops it paying, and takes a random card from a player beside it.

Building

What everything costs

Villages go on corners where lands meet, with at least one empty corner between buildings. Roads connect them. A Town replaces one of your Villages and collects double.

Road

Connects your buildings. Needed to reach new corners.

1 Timber1 Clay

Village

1 point. Collects 1 card when a land beside it pays.

1 Timber1 Clay1 Fleece1 Grain

Town

2 points. Replaces a Village and collects 2 cards.

2 Grain3 Ore

Charter card

Draw a face-down card from the deck.

1 Fleece1 Grain1 Ore

Each player has 15 Roads, 5 Villages and 4 Towns. The Reserve holds 19 of each resource.

Charter cards

A deck of 25 surprises

Buy a Charter card and you draw from a face-down deck. Five kinds, each with a different twist.

  • 14 in the deck

    Sepoy

    Move the Bandit and take a card from a rival. You can play it before you roll.

  • 2 in the deck

    Roadworks

    Build 2 Roads for free.

  • 2 in the deck

    Monsoon

    Take any 2 resources from the Reserve.

  • 2 in the deck

    Tribute

    Name a resource. Every other player hands over all of theirs.

  • 5 in the deck

    Landmark

    +1 point the moment you draw it. Only you can see it until the game ends.

Play one Charter card a turn, and never one you bought that turn.

The five Landmarks: Lighthouse, Bazaar, Stepwell, Observatory and Fort.

Winning

First to 10 points on their own turn

Villages are worth 1 point and Towns 2. Two awards are worth 2 points each, and they change hands when someone overtakes the holder.

+2

Longest Route

The longest unbroken line of Roads, at least 5 long. Another player’s Village or Town breaks a route.

+2

Strongest Regiment

The most Sepoys played, at least 3. A tie keeps the award where it is.

10

Claim the win

You win the moment you reach 10 points during your own turn. Hit 10 on someone else’s turn and you win as your next turn starts.

Ways to play

Your table, your way

URBZK

Online with friends

Host a room and share its five-letter code or invite link. No accounts, no passwords: pick a nickname and play. Phone, tablet and browser players can share a room, and a dropped player can rejoin their seat.

Against bots

Easy, Medium or Hard bots play entirely on your device, with no connection needed. Bots also fill any open seats in an online room.

3D · 2D

Any screen

Rotate and zoom a living 3D island with a day and night sky, or switch to a clear flat map. Portrait or landscape, phone or desktop.

In play

Six Shores on a tablet: the island with your cards and build buttons.

Built for game night

  • 2 to 4 players, in any mix of people and bots
  • A balanced Starter island for a first game, or a random island every time
  • An optional turn timer online, and 60 seconds to answer a trade offer
  • Beginner hints, sound, haptics and reduced motion, each with its own switch
  • A full rulebook inside the game, one tap away

Learn by playing

New to the island? Start here.

A short set of hands-on lessons teaches the game on one island against one friendly rival, Meera. Each lesson picks up where the last ended, glows only on the moves that matter, and explains why every move works. Already know island trading games? A quick tour covers what is different.

  1. The island
  2. Setup
  3. Roll and collect
  4. Build
  5. Trade
  6. Rolling a 7
  7. Charter cards
  8. Towns, awards and winning

Pull up a chair

Six Shores is free to play in your browser today, with apps for iPhone, iPad and Android on the way.

  • Free
  • No ads
  • No in-app purchases
  • No accounts
  • Statistics only if you allow them

Questions or ideas? Email the team:

[email protected]